![]() ![]() PAToon_シェーダー_ハンドルエッジ (PAToon_Shader_Handle_Edge)- not fully sure about this one myself. PAToon_シェーダー_スフィアトゥーン (PAToon_Shader_Sphere_Toon) is the one that ignores the SPH on the model, which was the one I used in the picture. RT uses local lighting, so you don't have to load the controller to use that one. Main PAToon doesn't use the local shading, as in you can choose how much of the stage lighting it follows for self lighting, and you need to load the controller in the same file to be able to change the model's lighting at all. ![]() Haven't seen any, but as far as using it this way goes, recorded something really quick.īasically, ExcellentShadow and HgShadow files only matter if you want to use those with PAToon, as they have those shaders and their controllers, not sure about the PAToon Key, but main PAToon file and PAToon RT are the ones I use. ![]()
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